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The shooting and also movement mechanics are acquainted for anyone who played the “Gears of War” series or “Tom Clancy’s Ghost Recon: Future Soldier.” The camera is locked in a third-person perspective, uneven you’re utilizing the border on a rifle, and also your character can press up versus or hide behind most flat surfaces.

From this extended position, you can tactically turn corners or acceleration to new cover, automatically parkour-ing over and also around obstacles.

To start delivering justice and freedom to every the baddies, you can blind-fire v a punish of decreased accuracy, or pop out from cover temporarily to take far better aim.

In general, activity is fluid and also seamless — traveling between cover is completed by looking in ~ your preferred location and pressing a single button, and also you likewise have the capacity to dodge-roll in any kind of direction, far from grenades or particularly aggressive enemies. However don’t expect any type of “Call of Duty”style activity speed, as the game is (mostly) rooted in reality.


All of the weapons accessible to your agent are based on real armed forces equipment, through some imaginary future-tech thrown in to store things interesting.

Each weapon has unique qualities — accuracy, damage, rate of fire, etc. — that room assigned randomly within a predefined range when originally acquired. Friend can also augment weapons v different types of attachments like huge capacity magazines, scopes and also suppressors.

But while department agents space an elite squad the death-dealers, their arsenal is composed of only tiny to tool firearms. Exotic weapons favor rocket launchers room strangely absent. Still, pan of military artillery and also equipment will be pleased v the selection of gear and also the accuracy that reproduction.

Role playing Elements

Because “The Division” is set in a believable, not too distant future, the arrival of traditional role-playing elements turns away many long-time fans of the Tom Clancy franchise, which has historically been recognized for that high lethality and also tactical gameplay.

Leveling Up

As you attain missions and also tasks, you’re awarded experience points that increase your character’s level and give you access to much better weapons, gear and also upgrades. But the way the video game handles the performance gap in between levels is a big concern for countless people.

Fighting against elite or high-level enemies is frequently an practice in frustration as you empty magazine ~ magazine with seemingly no effect. These characters soak up bullets without ever breaking their stride, if you’re downed v one or two hits native a little handgun. This type of power discrepancy is typical for fantasy-based RPGs, but it’s hard to justify as soon as your foe is clearly using inferior tools and small to no armor.

As long as you deserve to suspend her disbelief, the system works well sufficient to store players motivated to continue leveling up your agents. Like most RPGs, you’ll desire to stay in locations where the opponents aren’t as well difficult, and then relocate on once you’ve gained enough experience. If you monitor the route that the story has actually laid out with its main and side missions, the development feels natural — there’s no should hang earlier and just grind the end a specific area until you’re solid enough come leave.


“The Division” employs a fluid character class system, definition that in ~ max level (30), everyone will have accessibility to the same an abilities and Talents. This abilities and attributes adjust how you support yourself and also your squad throughout battle. Not being locked right into a traditional skill tree supplies the flexibility of adjusting your duty on the fly. The three ability categories are medical (healing), technology (gadgets) and also Security (incoming damages reduction).

Low top top health? Deploy a support station. Opponent hiding behind cover? Send out your Seeker Mine. Using a Skill can really sway the flow of battle, and the most successful teams adjust their abilities to benefit different agent levels and play styles.

Skills have actually a brief cool-down duration after every activation, but Talents are always-on qualities that space tailored to your tactics. Talent can augment healing, suppression, movement and more, and also there’s enough selection to cater come a multitude that both solo and also team strategies.

You can additional augment her character’s properties with gear items like a vest, backpack or gloves. Each item of gear can an increase one, two or every one of your agent’s main traits — Damage, Health and Skill Power. High-level equipment may offer added attributes that influence any number of stats, and also can possibly increase your character’s regarded level past the best of 30.

With the large number the Skills, Talents, gear and weapons, everyone’s character will be unique. Appearance items room purely cosmetic, therefore you won’t see everyone attract or moving the exact same stuff because it’s taken into consideration the best.

Things to Do

There room two main locations of virus-infected new York because that you to explore — the safe part of Manhattan simply south of central Park (PvE) and the Dark zone (PvP), a walled-off free-for-all arena near the facility of the game’s map.

The story unfolds as you go through the procedure of rebuilding her base the operations, and also each rebuilt ar permanently unlocks a set of skills and Talents.

Missions space only available outside the the Dark Zone, and also matchmaking deserve to be activated from the map or at the begin of story missions. There aren’t timeless quest givers, which is nice because you don’t need to run ago to who to insurance claim your reward. All objectives are activated based on geographic proximity, meaning you deserve to simply roam around new York and do objectives as girlfriend come throughout them.

While there isn’t a totality lot of selection beyond shooting poor guys and searching tiny bags because that treasure, the voice acting from the storyline characters provides just enough an inspiration to no feel favor everything’s a grind.

In the Dark Zone, things are lot different. Stronger, much more aggressive enemies constantly roam the open streets, and other football player can assist you or kill you, or both. Once players strike each other, the initial aggressors are significant as Rogue for a short period of time and have a bounty placed on them. Other players have the right to then hunt down Rogue agents and kill them without consequence. If the Rogue agents room able to survive the manhunt (they protect against killing others and also the timer runs out), castle rewarded with money and also Dark ar experience.

But outside of the occasional multiplayer tussle, the only thing that you have the right to really do in the Dark ar is look because that loot by looking crates or beating enemies. Yes sir a catch, though: the finest loot crates spawn as soon as per hour per server, and also can’t be opened until you’ve got to level 30 in the Dark zone — that a separate leveling device from the PvE area, and also here it feels really grind-y due to the fact that there space no missions.

Loot found in the DZ should be extract by helicopter, and a call for extraction usually attracts enemies, as well as other possibly hostile players.

In theory, this creates a tense environment that have the right to lead to exciting showdowns, yet in reality, anyone is surprisingly courteous, mostly wanting to it is in left alone to loot in peace. It’s a strange phenomenon for a game based on gunplay. No, the video clip game scene is not suddenly void the trigger-happy teenagers — the game makers just didn’t make the rewards worth the hazard of walk Rogue. Once you’re eliminated in the DZ, you lose experience and also money, and also any yet-to-be-extracted loot deserve to be stolen unless you go back and pick it up.


All the the loot (except because that appearance items) have the right to be broken down into common facets used in crafting. Blueprints for weapons and gear have the right to be deserve or discovered throughout the game, and then used to develop items with randomly generated qualities (within a specified range, of course).

It’s a roll of the dice in regards to what features are assigned to an item, for this reason some people favor to handmade the very same item multiple time to view if they have the right to improve the stats.

Crafting is the only method to get some of the game’s best weapons and also gear, and it’s most most likely what will certainly motivate you to continue playing long after the key story has been completed.

End Game

After you with the max level that 30, you begin what’s typically referred to as the finish game. Better weapons, gear and also rewards become obtainable to you, and also while you’ve always been able to get in the Dark Zone, you’re now able to be more effective on your looting trips.

Once you start the finish game, you’re given the ability to earn and spend a new form of money called Phoenix Credits. These credits are required to purchase luxury items and also blueprints, and also are more an overwhelming to come by than any type of other money in the game.

The quickest means to knife Phoenix Credits is to finish daily challenges, which call for you to re-play choose story goals on higher challenge settings. A daily an obstacle can network you 15 or 20 Phoenix Credits, while defeating a roaming named boss will offer you 2 to three. Because that perspective, a high-end weapon or blueprint can cost in between 80 to 120 Phoenix Credits, and only 3 daily difficulties are available every 24 hours.

Since the end game is mostly about chasing after deluxe items, Phoenix Credits beat a very huge role, and also once again, the motivation just isn’t over there to get in the Dark Zone. For this reason far, i’ve invested 52 hrs into the game, and also spent most of the moment in the PvE areas.

There’s more content booked for “The Division,” and more activities may be included to the Dark Zone, yet for now, it’s a really comprehensive co-op game.

Final Thoughts

When it pertains to buying video games, my friends and I have actually a preeminence that we shot to follow: every dollar invested should administer close come an hour the gameplay. “The Division absolutely has at the very least 60 hours worth the gameplay between the story missions, side quests, looting and Dark Zone, and much more content is ~ above its way via totally free updates and paid downloadable content.

My favorite component of “The Division is that I can play how I desire to beat — there’s no waiting around for a complete team prior to a mission will certainly launch, and there’s small threat of continuous losing because of incompetent players. Honestly, there’s really no win/lose instance in the game, and also it could be the reason why most players aren’t so wild or mean-spirited.

I’m in manage of my own experience, and also if ns decide to never ever step foot right into the Dark Zone, I’m not penalized for it. There are multiple means to gain loot and currency, and for someone who absolutely hates grinding for digital items, this flexibility is highly valued.

Overall, it’s a video game that brings together some of the best aspects from various genres, and also is finest enjoyed v friends both old and new.

Tom Clancy’s The Division is available now on playstation 4, Xbox One and PC. Due to the fact that the game is tho new, girlfriend won’t uncover too many great deals rather yet, but is right now offering the PS4 and Xbox One versions for a really slight discount. If you’re searching for a pc version, though, has actually it (English only) because that $39.54. Simply note the is thought about gray industry by some, so use your finest judgment once purchasing indigenous the site.

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Featured image and also screenshots courtesy Ubisoft, Andrew Chen and the Gaming PC.