Strong Corefor this base, construct a wall around your HQ and also a few turrets. This is most players\" favored layout early in the game when you don\"t have actually enough wall to have the ability to channel adversary units or surround your totality base. The idea is the while the adversary is toiling do the efforts to obtain into her center, the turrets will pick them off. Some players additionally position your base in the edge of the map, together in concept this way they can not be assaulted on two sides. However, this doesn\"t work in practise versus experienced players, together you are able come drop troops in roughly the edge.Note: because that this to work, you must level up her walls and also the turrets in ~ as shortly as possible.
DiversionaryA great way to prevent the enemy from earning a three-star win (which is allowed when castle destroy all of your structures), is to location some buildings on the extremities of the map. They will be expecting the third-star to unlock once they ruin your HQ, just to discover that there are an ext buildings at the edge of the area! If friend put source structures out there it method you space unlikely to lose your entire stash. The fence to this is the the buildings on the leaf are totally undefended, therefore if the opponent spots them first, you might be in trouble as they will need simply one weak unit to take each one out.Note: You deserve to use this in associate with other base layouts.
Channelsrather of walls roughly your HQ, shot to position your structures so that there is a clear line to the facility of the base. Ar your turrets in together a means that many attackers will position their systems in the same position, and also then usage that to construct walls that slow them down on their method through. You want to channel the opponent in a zigzag fashion so the your turrets have actually as long as possible attacking them.
Multiple wallslike with the strong Core base, because that this one you should aim to develop two or three rows of Walls approximately your most necessary buildings. A great idea is to have the HQ surrounding by one wall, then your source collectors, then a 2nd wall, then your turrets, and finally a 3rd wall. The advantage of this is the the turrets have more distance compared to the solid Core base - they have the right to only reach adversaries right alongside the HQ, whereas these turrets can assault anyone external or in.
Anti-UnitThis layout takes part practise to gain just right. Basically, there are specific units in the game which will always attack a specific target. Because that instance, ~ above the Rebel side, the Wookies will always go come the nearest turret. As soon as you have upgraded your turrets enough, they will certainly be the just early-game unit qualified of acquisition them on. So, you deserve to use her turrets positioning to send the Wookies running about the map, maintaining them away from the important buildings. Place lots the walls and unimportant buildings around your much more important ones.
You are watching: Star wars commander base layout level 5
See more: Ship & Print Here > 711 W. 40Th St. #163 Baltimore, Md 21211
Many units will just assault the nearest thing, definition they will certainly be wasting time in selection of your turrets.